Email: Takayama Fumihiko <tekezo@pqrs.org>
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BulletGBA

Thanks

We use

Special Thanks

  • I got profitable advice of the GBA programming by kashiwa.

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* Changes in BulletGBA-4.0
  • [New Function] Replay function was added. You can record your game play into SRAM. (at "Challenge & Shooting Mode")
  • Add Cleared Replay of "Challenge & Shooting Mode" (each level) as DemoPlay.
  • Add Shooting Mode L.4.
  • Refine font graphic.
* Changes in BulletGBA-3.0
  • New Mode: Shooting Mode. (It is a mode that destroy the boss without miss).
  • Refine graphic resources.
  • Improve accuracy of BulletML interpretation.
* Changes in BulletGBA-2.0
  • Improve graphic engine. There is less flicker, less sprite disappear.
  • Add SlowMode. (a.k.a. kakusei in Espgaluda). You can toggle ShowMode by press START or SELECT.
  • New Mode: Challenge Mode. (It is a mode that clears the barrage without miss).
  • New Mode: BulletsMorph. (It is a mode that generates the barrage automatically).
* Changes in BulletGBA-1.1
  • Add new bullet hell patterns. (nearly +50 patterns)
  • Optimize GameEngine for speed. (almost all bullet hell run with no frame-drop!)
  • Misc changes.

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Date: 2007-08-15 19:13 (JST)