BulletGBA
Thanks
■ We use
- devkitPro as development enviromnent.
- BulletML as Bullet description.
- 弾幕やさん as Barrage data.
- Mersenne Twister as random number generator.
- GAU Cube Bold as Logo font.
■ Special Thanks
- I got profitable advice of the GBA programming by kashiwa.
Old Version Download
■ Download
- bulletgba-4.0.rom.gba.zip
- bulletgba-3.0.rom.gba.zip
- bulletgba-2.0.rom.gba.zip
- bulletgba-1.1.gba.zip
- bulletgba-1.0.gba.zip
- [New Function] Replay function was added. You can record your game play into SRAM. (at "Challenge & Shooting Mode")
- Add Cleared Replay of "Challenge & Shooting Mode" (each level) as DemoPlay.
- Add Shooting Mode L.4.
- Refine font graphic.
- New Mode: Shooting Mode. (It is a mode that destroy the boss without miss).
- Refine graphic resources.
- Improve accuracy of BulletML interpretation.
- Improve graphic engine. There is less flicker, less sprite disappear.
- Add SlowMode. (a.k.a. kakusei in Espgaluda). You can toggle ShowMode by press START or SELECT.
- New Mode: Challenge Mode. (It is a mode that clears the barrage without miss).
- New Mode: BulletsMorph. (It is a mode that generates the barrage automatically).
- Add new bullet hell patterns. (nearly +50 patterns)
- Optimize GameEngine for speed. (almost all bullet hell run with no frame-drop!)
- Misc changes.
Comments for This Page. Date: 2007-08-15 19:13 (JST)
